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media

Social media are interactive computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks. The variety of stand-alone and built-in social media services currently available introduces challenges of definition; however, there are some common features:
Social media are interactive Web 2.0 Internet-based applications.
User-generated content, such as text posts or comments, digital photos or videos, and data generated through all online interactions, is the lifeblood of social media.
Users create service-specific profiles for the website or app that are designed and maintained by the social media organization.
Social media facilitate the development of online social networks by connecting a user's profile with those of other individuals or groups.Users typically access social media services via web-based technologies on desktops and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablets). When engaging with these services, users can create highly interactive platforms through which individuals, communities, and organizations can share, co-create, discuss, and modify user-generated content or pre-made content posted online. They "introduce substantial and pervasive changes to communication between organizations, communities, and individuals." Social media changes the way individuals and large organizations communicate. These changes are the focus of the emerging fields of technoself studies. Social media differ from paper-based media (e.g., magazines and newspapers) to traditional electronic media such as TV broadcasting in many ways, including quality, reach, frequency, interactivity, usability, immediacy, and performance. Social media outlets operate in a dialogic transmission system (many sources to many receivers). This is in contrast to traditional media which operates under a monologic transmission model (one source to many receivers), such as a newspaper which is delivered to many subscribers, or a radio station which broadcasts the same programs to an entire city. Some of the most popular social media websites are Baidu Tieba, Facebook (and its associated Facebook Messenger), Google+, Myspace, Instagram, LinkedIn, Pinterest, Snapchat, Tumblr, Twitter, Viber, VK, WeChat, Weibo, WhatsApp, and Wikia. These social media websites have more than 100,000,000 registered users.
In the United States, a 2018 survey reported that 88 percent of people 18-29 years old have at least one social media account. Over 60% of 13 to 17-year-olds have at least one profile on social media, with many spending more than two hours per day on social networking sites. According to Nielsen, Internet users continue to spend more time on social media sites than on any other type of site. At the same time, the total time spent on social media sites in the U.S. across PCs as well as on mobile devices increased by 99 percent to 121 billion minutes in July 2012, compared to 66 billion minutes in July 2011. For content contributors, the benefits of participating in social media have gone beyond simply social sharing to building a reputation and bringing in career opportunities and monetary income.Observers have noted a range of positive and negative impacts of social media use. Social media can help to improve an individual's sense of connectedness with real or online communities, and can be an effective communication (or marketing) tool for corporations, entrepreneurs, nonprofit organizations, advocacy groups, political parties, and governments. At the same time, concerns have been raised about possible links between heavy social media use and depression, and even the issues of cyberbullying, online harassment and "trolling". Currently, about half of young adults have been cyberbullied, and of those, 20% said that they have been cyberbullied regularly. Another survey in the U.S. applied the Precaution Process Adoption Model to cyberbullying on Facebook among 7th grade students. According to this study, 69% of 7th grade students claim to have experienced cyberbullying, and they also said that it was worse than face-to-face bullying. Both the bully and the victim are negatively affected, and the intensity, duration, and frequency of bullying are the three aspects that increase the negative effects on both of them

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  1. coolguy33

    Beautiful social media stars. (From tiktok, facebook, instagram, pinterest etc.)

    All of the media (photos, gifs, videos etc.) used in this thread were collected from internet. If you think any of them is/are inappropriate, please inform, those will be removed at earliest possible time. No nudity please.
  2. obayeed

    Media Box HD ফ্রি মুভি HD quality.

    এই এনড্রয়েড এপসটির মাধ্যমে খুব সহজেই লেটেস্ট মুক্তি পাওয়া হলিউড মুভি, ওয়েব সিরিজ, ডকুমেন্টারী হাই রেজুলেশন স্ট্রিম করে দেখতে পারেন। ফ্রি। ডাউনলোড লিংক: MediaBox HD- The Best Entertainment App For You And Your Family - MediaBox HD কোয়ারেন্টাইনের এই সময়ে ঘরেই থাকুন।
  3. Black Knight

    ফ্রি অনলাইন ইমেজ ও আর্ট মেকার সাইট (Image Tool For Design, Presentation, Resume, Social Media Post, logos)

    বর্তমানের ইন্টানেটের যুগে মানুষ দ্রুত, সহজে অ্যাক্সেসযোগ্য তথ্য ভালবাসে এবং চিত্রের কেবল সেই ধরনের তথ্যগুলো আদান-প্রদান ও কল্পনা করা যায়। এমনকি পাইয়ের চার্ট, গ্রাফ বা ফটোগ্রাফের সাথে সম্মিলিত কোন চিত্র বানানো হলে সহজেই বিষয়টি ও জটিল তথ্যটি বোঝা সহজ। এর মাধ্যমে জটিল তথ্য ও ডাটাগুলো যেমন সহজভাবে...
  4. Perverse

    কোন ধরনের PORN আপনার পছন্দ ?

    What is Your Favorite Kind of Porn? What kind of porn do you enjoy? What turns you on? Is it a picture, a video or a story? Or is it something else? Let's Share.
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